WARHAMMER 40,000: GLADIUS – TYRANIDS
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WARHAMMER 40,000: GLADIUS – TYRANIDS

Platform Steam Works

Region ROW

16.66 

Genre:

Strategy

Languages:

French Canadian and English, German, Russian, Spanish – Latin America

On Gladius Prime, where there were once cities and agriculture… now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet’s surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.

For the Great Devourer comes.

Warhammer 40,000: Gladius – Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!

*An Everlasting Hunger*
– The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction… so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock.

*The Ravening Swarm*
– To the Tyranids, to stay still is to die. They consume and they move on. Even their “cities” are disposable collections of megafauna, reabsorbed into the swarm when they have served their purpose and local resources are exhausted.

*The Hive Mind*
– The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike.

*Biological Horrors*
– Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their enemies. Many of their units – from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants – can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.

Warhammer 40,000: Gladius – Tyranids © Copyright Games Workshop Limited 2018. Gladius – Tyranids, the Gladius – Relics of War logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Proxy Studios and Slitherine Ltd. All rights reserved to their respective owners.

WARHAMMER 40,000: GLADIUS – TYRANIDS
WARHAMMER 40,000: GLADIUS – TYRANIDS

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Informations

Publisher: Slitherine Software UK Ltd
Studio: Proxy Studio
Label: Slitherine Ltd
Platform: PC

Minimum Requirements

Requires a 64-bit processor and operating system
OS: Windows 7 (64-bit)
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series)
Storage: 4 GB available space

Recommended Requirements

Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
Storage: 8 GB available space

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